![]() ![]() All the bike models are excellently realised and well-detailed, and the riders are realistically motion-captured. Only the lame commentary (seemingly unchanged from the previous episode) prevents it from being better than watching the races on TV. And it would probably just confuse everybody - a physically-correct sim would require players to steer the wrong way round corners, something which is hard enough to get to grips with using handlebars, let alone a joystick.Īt first glance, nonetheless, SBK2001 is tremendously appealing. In fact, it is highly questionable whether any proper simulation of motorcycle riding is ever possible - it's probably more comparable to an athletics event than driving a car, in that the rider's whole body is involved in the sport rather than just hands and feet. Superbike has always trod the line between being a simulation and an arcade game. This year's new tracks, Oscherslebe in Germany, Imola in Italy and Valencia in Spain are also included. While SBK2000 was already graphically strong, the update adds effects like smoking tyres and flying bike debris, and weather effects have also been improved. The developers have added the new machines for this season - Honda's new all-conquering VTR1000SP, complete with ram air duct that could swallow a bunny, and the Suzuki-engined Bimota SB8R. In true EA Sports style, Superbike 2001 is an update to last year's Superbike 2000. It's odd that more bike games aren't being made, especially in the light of the World Superbike series' popularity in the UK (the Brands Hatch round had the highest attendance of any single UK sporting event last year) - perhaps their rarity is reason enough for welcoming another to the stable. Unlike some of the EA Sports franchises, Superbike has always received a warm reception here at Games Domain. ![]()
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